Archive for the ‘Second Life’ Category

Visiting the Livingtree Sim

Tuesday, January 1st, 2008


Visiting the Livingtree sim where there are very cute sweaters for free and sale. I like the map with brochures, and I’m impressed with the welcome area of the sim. When I landed the first thing I noticed was the sound of a whiporwill, something I haven’t heard since childhood. The next thing I noticed was a building that looked awfully like the old school house where I used to catch the bus, and cute squirrels flitted about my feet. The sim evoked my childhood before I knew anything about it, not in a cheesy splashy marketing way, but in a way that feels much more authentic. I wonder if new visitors feel a difference when they cross our borders and come into Chilbo?
posted by Fleep Tuque on Livingtree using a blogHUD : [blogHUD permalink]

Welcome Economic Mip!

Saturday, December 8th, 2007


Please welcome new member of the Chilbo Community Building Project, Economic Mip! Eco’s place is just over the border in Mujigae and he’s currently involved in the CSY:NY project here in SL. Stop by and give him a warm welcome!
posted by Fleep Tuque on Mujigae using a blogHUD : [blogHUD permalink]

Chilbo Market for Residents

Saturday, December 8th, 2007


Residents of Chilbo now have a cute marketplace to sell their wares! Cosimo and Wainbrave have created a place for residents to set up small shops. Interested in putting a few items out? Contact Cosimo for more information!
posted by Fleep Tuque on Chilbo using a blogHUD : [blogHUD permalink]

CoaPec Furnishings Opens in NIC!

Saturday, December 8th, 2007


Chilbo resident Cocoa Pebbles opens a new furnture store right over the sim border in Mijugae. Tasteful designs and lovely textures are the hallmark of CoaPec Furnishings, stop by to visit and pick up some new furniture for your next remodeling project!
posted by Fleep Tuque on Mujigae using a blogHUD : [blogHUD permalink]

Legal Liability of SL for Institutions

Sunday, November 18th, 2007

I meant to properly blog this the other day, but hopefully some saw it through a brief tweet.

In this video, an Iowa State University panel of faculty, staff, and administrators consider the implications of using Second Life from an institutional perspective. Both the pros and cons are debated, and I would recommend it not just to educators, but those representing an institution of any sort. When discussing legal liability issues, the focus is necessarily on US law, but the.. ethical and philosophical questions inherent in the presentations really will apply globally.

I’ve been to many panels and presentations and conference sessions about Second Life, but this one gets to some questions that I haven’t seen addressed elsewhere, and despite the fact that most of the participants seems to have done some homework on Second Life, with many having accounts and demonstrating competence in-world, many of the participants are what I’d consider laymen in SL terms. Not newbs, but not residents. And their concerns are ones that I imagine will be shared by many of our bosses and administrators and legal departments and HR departments.

Worth the time investment to watch the whole panel, the Q&A can be skipped.

View the Iowa State University Second Life Panel video here.

National Distance Learning Week Event in SL

Wednesday, November 14th, 2007


Veteran Second Life Educators Share Virtual World Vision at National Distance Learning Week Event


“Distance Education on the ‘MUVE’ : A place to go to learn together without leaving home” is scheduled for Wednedsay, November 14th at 6:00 pm SLT/PST at ISTE Island Auditorium in Second Life.


SLURL: http://slurl.com/secondlife/ISTE%20Island/201/46/23.


ISTE Island, Second Life (PRWEB) November 8, 2007 — Think virtual worlds are just for fun, games and whimsical escapism? Think again. Innovative educators are developing sophisticated educational environments and conducting serious academic research into the use of virtual worlds in K-20 education. They are “making a difference at a distance.” The International Society for Technology in Education is proud to host a Second Life panel presentation highlighting the work, vision and achievements of three talented educators:


Peggy Sheehy (SL: Maggie Marat) is an ITF/Media Specialist at Suffern Middle School in Suffern, NY. Very active in the district’s teacher technology training program, she is a fierce advocate for the meaningful infusion of technology in education and in 2006 established the first public middle school educational presence in Teen Second Life: Ramapo Islands. After great success with the first group of 400 eighth grade students, Ramapo will serve 1,200 students in 2007. She has presented her work at NECC, EdNet, Tech Expo, NYSCATE, and Tech Forum and will be presenting this July at the Building Learning Communities Conference ’08.


Sarah Robbins (SL: Intellagirl Tully) is a PhD candidate in Rhetoric at Ball State University, the Director of Emerging Technologies for Media Sauce Inc., and the coauthor of Second Life for Dummies. Sarah has been teaching university courses in Second Life for two years. Her research centers on communication mechanics in virtual environments and has been featured in the New York Times, USAToday, and the Chronicle of Higher Education.


Lindy McKeown (SL: Decka Mah) has been developing online learning communities for professional development and curriculum projects for schools across the world since 1994. She specializes in the application of online technologies for professional learning and uses Action Learning extensively in both face-to-face and online settings. Lindy is currently completing a Ph.D. at the University of Southern Queensland where she is conducting research into 3D online virtual environments for use in professional development. She is the recipient of a Queensland Government ‘Growing the Smart State’ PhD Grant. Her work has been recognized via numerous awards from organizations like the Australian Council for Computers in Education (ACCE), the International Society for Technology in Education (ISTE) and the Queensland Society for Information Technology (QSITE).


This event will be moderated by Chris Collins (SL: Fleep Tuque), Second Life Ambassador for the Ohio Learning Network and IT Analyst at the University of Cincinnati, and begin with a welcome from Jennifer Ragan-Fore (SL: Kittygloom Cassady), Director, General Membership Program, ISTE. Speakers will each give a brief presentation using voice chat which will be followed by a general Q&A session, concluding with a more personal “meet the presenter” campfire chat (using text) at the beach area adjacent to the ISTE Island auditorium.


For additional information about the event, contact:


RavenPhoenix Zenovka (SL)
ISTE Island Co-Manager



Kittygloom Cassady (SL)
Director, General Membership Program, ISTE



KJ Hax (SL)
ISTE Second Life Docent Program Co-Manager


posted by Fleep Tuque on ISTE Island using a blogHUD : [blogHUD permalink]

PUNKS NOT DEAD

Wednesday, November 7th, 2007


Happy rezday to Kat!
posted by Fleep Tuque on caLLiefornia using a blogHUD : [blogHUD permalink]

Impromptu Cylindrian

Saturday, November 3rd, 2007


Filthy Fluno sent a TP for an impromptu Cylindrian performance, and who could pass that up? Leslee McCarey and Malburns Writer joined the crowd while I got some filing and laundry done. Live music in SL is one of the best things about it. Yay Cyl!
posted by Fleep Tuque on Artropolis using a blogHUD : [blogHUD permalink]

Mainland Continents of SL

Sunday, October 28th, 2007


Captain Sin Trenton of Caledon On Sea gifted a lovely map of the Mainland Continents to Chilbo, and it is perfect for visualizing what lies where. The larger map is always available if you wait long enough,but it’s difficult to get a good overview of where things are that way. It’s quite exciting to think of Chilbo near the edge of the world, truly pioneering in a frontier of recently charted waters. With many thanks to the Captain for a bit of perspective!
posted by Fleep Tuque on Chilbo using a blogHUD : [blogHUD permalink]

Mainland, it ain’t for the faint of heart

Saturday, October 13th, 2007

 

The Shrubbery Plot

 The Shrubbery Plot, acquired October 2007

We recently acquired a large plot of land in the heart of Chilbo due to the courtesy of a long time resident who gave us first option to purchase. Many folks have jumped ship from the mainland to hang their shingle on pristine islands with full control and and a larger palette for creativity. I understand it completely, but it makes me think of the future of the mainland. I wonder if it will be a relic in some way, as these virtual worlds evolve into other configurations.

 

The Chilbo Kiln

  Creative framing of a griefer fireball left behind on deadhead land.

The key to the mainland is patience. It’s not a short term investment, it’s a long haul project. Deadheads who’ve abandoned their land more than a year ago leave us with all manner of artifacts. Some you never figure out how to integrate into the scheme of the community, others you decorate around and incorporate into the landscape. You’re dealing with many more personalities and needs/wants/goals and desires, but you also get exposure to new tools, ideas, ways of doing things, and you make friends in the process. Mainland really requires collaboration, cooperation. And it can work.

Chilbo overhead 12/10/2006

 

Chilbo overhead 12/10/2006 

Pardon if I’ve gotten nostalgic – this month marks the one year anniversary of the Chilbo Community Building Project, which began as an experiment of sorts. After being a member of a well established BBS community since my teens, I wanted to see how to try to do the same thing in a virtual environment. The initial idea was an almost simplistic mapping of the BBS “rooms” construct onto a 3D world. Build a jazz club for people to talk about music. Build a bar for people to chat and practice their pick up lines. Build a town hall to talk about community.  A museum for people to talk about art. Find others who are interested in the broader view of humanity, in looking at our own society and culture to learn from it, critique it, and improve it.

Scalar's Paddlewhack

 Residents of Chilbo viewing Scalar’s Paddlewhack physics experiment in the Sandbox. 

But of course, virtual worlds don’t work like BBSs, it’s not the same thing. The BBS has easy tools for asyncrhonous text communication and Second Life isn’t so hot at that. (Notecards are the bane of my existence.) The draw for a conversation in SL may be the same, but not the the draw for _location_. You IM someone whenever you feel like contacting them, but you don’t necessarily want or need to invite them to where you are. The sense of presence with another avatar _is_ compelling, but only when you need/want a shared visual experience. The rest of the time, text chat is just fine, and feels like IMing someone you know in RL. The IM experience is _richer_ because you’ve “met” in avatar form, but you don’t always have to be in avatar form to do it.

Chilbo Layout Plan 11/2006

 

Chilbo Layout Plan 11/2006 

So in some ways, the CCBP failed my initial expectations completely. The bar remained mostly empty, the museum took almost a year to build, and La Bella Dam might even have cobwebs. Rachel makes her rounds and keeps the place neat and tidy, but in large part, we’re all off elsewhere doing other things – me working on the UC island and trying to keep abreast of all the changes in the virtual world and educational technology in general, others doing other projects in other sims. Or just trying to keep up with real life.

But in most ways, the Chilbo community is nearer and dearer to my heart than any of my other endeavors, and it has been successful in ways I never imagined. It hasn’t exploded with vast numbers of people, but has taught me so much about what is possible with virtual worlds. It’s given me a longer view of Second Life, of technology evolution cycles and how to work past the glitches, and the patience to wait for growth opportunities and new partnerships.

Chilbo Grid 10/2007

 

Chilbo in October 2007

And it has helped me meet so many terrific people, either random visitors who stumble upon us or those who seek it out, it’s been great fun. So thank you all for a terrific year in Chilbo, for all the great adventures and events and conversations and builds. I’m really, really glad we met. And I look forward to seeing what Chilbo will teach me in the coming years as well.