Archive for the ‘Art’ Category

Chilbo Poetry Bench Project Seeks Poets and Poetry Fans

Tuesday, December 29th, 2009

The Chilbo community and the Chilbo Road Press is looking for original and celebrated works of poetry for The Chilbo Poetry Bench Project. The Chilbo Poetry Bench Project is a public installation that combines art and poetry within the confines of a public bench.

The project exists to serve two functions:

1) to encourage visitors to engage themselves with, and to explore the community of Chilbo

2) to celebrate poetry  in a new medium, within a virtual community

Chilbo Poetry Bench
One of the two benches already installed in Chilbo. Have a seat & read a poem!

Currently, there are two benches already installed within Chilbo. In the coming month, there will be more benches installed throughout the Chilbo sim and surrounding sims.

There is a $20L submission fee, which goes towards sim maintenance and artwork upload for the project. Poets who would like to submit their original poems are encouraged to do so. Poetry fans are also encouraged to submit their favorite poems for this project. For more information and submission guidelines, please visit the Chilbo Road Press office: http://slurl.com/secondlife/Chilbo/140/220/118 or contact Chibi Lexenstar for more details.

StormEye at Aho Museum

Friday, February 20th, 2009
StormEye opens Saturday, February 21st at 1 pm SLT above The Aho Museum on the New Media Consortium campus, NMC Campus West sim. Ballroom dancing with dj Naydee McGettigan follows from 2-4 pm SLT. It may be found in Second Life by following this link.
 

Douglas Story, a Chilbo Resident, has collaborated with the “scriptrix” herself Desdemona Enfield in a new art exhibit on the grid: StormEye.  I had the pleasure of getting a couple of sneak previews of the piece with Douglas and later met up with both Douglas and Desdemona for some insight into the collaborative development of the interactive installation.  It is now fully installed at The Aho Museum on the New Media Consortium campus, NMC Campus West sim.   As an artist myself, it is interesting to discover how other artists develop their work.  So I asked Douglas and Desdemona about their collaboration and they walked me through a description of the development of StormEye.  So here, in a nutshell, is the “down home” version of the development of StormEye, particularly the mapping of the landscape:
 
1. BLOBS.  Every project has to start somewhere-and this one starts with blobs.  Think of clay on a potter’s wheel.  Or, just think, blobs.
 
[10:07]  Misprint Thursday: I have been though the exhibit several times-and I am interested in this landscape Desdemona-can you talk about the inspiration both scientifically and creatively for the sculpt maps?
[10:08]  Desdemona Enfield: well, they are based on a profile that Douglas created.
[10:09]  Desdemona Enfield: We had a small model of the StormEye.. and made an array of blobs which Doug adjusted.
[10:09]  Misprint Thursday: nods-blob adjustments
[10:09]  Douglas Story: I can show you a picture, if you like
[10:09]  Desdemona Enfield: I used the blobs to interpolate then segment the pattern into interlocking prims.
[10:11]  Desdemona Enfield: There we are.. blob city
 
 
Douglas begins the landscape design

Douglas begins the landscape design

 
2. CUPPING.  Douglas wants the piece to be cupped in the landscape.
 
[10:11]  Douglas Story: I liked the idea of having the landscape cup the object
[10:11]  Misprint Thursday: OK-
[10:11]  Douglas Story: and it goes to a warping of a sense of scale
[10:12]  Misprint Thursday: so how did the maps come into play with this “cupping” idea Desdemona
[10:13]  Desdemona Enfield: Well, I just duplicated what Doug had set up.
[10:13]  Desdemona Enfield: My work was to take 32×32 samples and convert them 9 sculpts, nicely smoothed.
[10:14]  Desdemona Enfield: with matching edges.
 
 
Douglas and Desdemona discuss the development of the landscape

Douglas and Desdemona discuss the development of the landscape

 
3. THE BIG ONE.  One mega prim is used with a sculpt map and the result is:
 
[10:14]  Douglas Story: first we tried it with just one big one,
[10:14]  Douglas Story: but this was too jaggedy
[10:14]  Desdemona Enfield: It was a little jagged.
 
Perhaps, what they are trying to say, if I could boldly paraphrase: the big one was pretty jaggedy.
 
StormEye landscape in progress-Desdemona works on sculpt maps

StormEye landscape in progress-Desdemona works on sculpt maps

 
 
 
4. WHIM  Once the sculpt maps were built to perfection by Desdemona, Douglas worked on the landscape texture:
 
[10:24]  Douglas Story: by the way, Misprint,
[10:24]  Misprint Thursday: yes
[10:24]  Douglas Story: at first I was going to texture the landscape in a realistic way
[10:25]  Douglas Story: avoiding flowers….so I could (ahem) Grow As An Artist
[10:25]  Desdemona Enfield: : )
[10:25]  Douglas Story: but on a whim, I tossed some flower pics on the landscape
[10:25]  Douglas Story: you can see one in this picture
[10:25]  Douglas Story: on the right
[10:26]  Douglas Story: the results were striking
[10:26]  Misprint Thursday: yes-
[10:26]  Desdemona Enfield: the effect was that of an desert….. burnt heat colors.. heat leading to afternoon storms.
[10:26]  Douglas Story: the current texture is the inside of a rose, really
[10:26]  Desdemona Enfield: I mean here on the landscape under StormEye.
[10:26]  Douglas Story: and that goes to something else that interests me in art and science
[10:26]  Douglas Story: how nature repeats itself
[10:26]  Desdemona Enfield: The cream and violet texture was quite a different effect.
[10:27]  Douglas Story: and one thing can stand in for another.
[10:27]  Douglas Story: I love it when people mistake one of my pictures for something else entirely
[10:27]  Douglas Story: “is that a sea anemone?”
 
StormEye landscape texturing documentation

StormEye landscape texturing documentation in the center.

 
 
This process brings us to how the landscape of StormEye looks now-very much like the red rock country of Southern Utah.  And as it turns out, Douglas’ whim proved to be a visual match for their aesthetic.  The texture on the landscape is in fact textured with one of Douglas’ macro flower photographs.  
 
 
Douglas Story's photograph-floral close up

Douglas Story's photograph-floral close up

In it’s short life in the metaverse StormEye is already very well documented.  You can read about it, see video, learn technical information, and find out about other contributing artists:
StormEye BLOG                                                      
StormEye VIDEO                                      

Gossamer Logic Exhibit Opens at Chilbo Museum Center

Sunday, February 1st, 2009

Are you an avatar who likes to play with your art? Your mom told you not to, but you just cant help yourself. Click it, rez it, and grab it using Gossamer Logic. But look and listen closely...gossamer reveals but it can also conceal.

The Chilbo Museum is pleased to present Misprint Thursday's Gossamer Logic from February 1 through April 30, 2009. Visit the museum: http://slurl.com/secondlife/Chilbo/132/24/96

Gossamer Logic at Chilbo is a complete installation which includes an architectural “container” for the interactive exhibit. The building itself is a reflection of the installation providing sheer visual access to the art. The interior space consists of dreamlike objects that satisfy the viewer’s desire to click and play in the course of investigating an untold narrative.

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Created by Misprint Thursday, she is an artist in RL and SL; in fact, she considers SL itself to be her art studio. Misprint is fond of physics, integrating custom sounds into her work, creating and decoding layers of mystery, using layered transparencies and generally making creative debauchery mixed with indulgent nonsense.

Explore and click things! Try different settings of light-it is not designed to any specific time of day. Please turn up your sound.

Visit the Gossamer Logic Exhibit at the Chilbo Museum Center!
Visit the museum: http://slurl.com/secondlife/Chilbo/132/24/96